Bio
I escaped from the nightmarish rainridden hell city of Borås, and now I aim to put a bit of Borås into every game I take part in making.
I'm a technical designer with a broad focus on gameplay, backed up with a solid generalist background.
I adore funny little creatures and goblins, complex AI behavior systems, and convoluted/difficult games.
My latest patchnotes:
- Project owner for 6 school game projects
- Lead programmer for 3 school game projects
- Helped organize a gamejam that raised over 33.000kr for charity
- 1 published product sold in stores
Major hard skills
- UML flowcharts for game design
- Systematic design for emergent gameplay
- Unity C# (4.5 years hobbyist)
- Unreal 5 blueprint (1 year student)
- Unity VFX graph & UE5 Niagara
- World & narrative design
Major soft skills
- I'll mercilessly kill my darlings when necessary
- Public speaking / Salesmanship
- I have a strong eye for detail
- Setbacks are just an opportunity to learn
- Not letting problems fester
- I am extremely ambitious and growth oriented
Reach out!
bullenlindblad@gmail.com
www.linkedin.com/in/linus-lindblad-37837124b