I DESIGN GAMES AND THE SYSTEMS THAT
 POWER THEM

Bio

I escaped from the nightmarish rainridden hell city of Borås, and now I aim to put a bit of Borås into every game I take part in making.

I'm a technical designer with a broad focus on gameplay, backed up with a solid generalist background.

I adore funny little creatures and goblins, complex AI behavior systems, and convoluted/difficult games.

My latest patchnotes:

  • Project owner for 6 school game projects
  • Lead programmer for 3 school game projects
  • Helped organize a gamejam that raised over 33.000kr for charity
  • 1 published product sold in stores

Major hard skills

  • UML flowcharts for game design
  • Systematic design for emergent gameplay
  • Unity C# (4.5 years hobbyist)
  • Unreal 5 blueprint (1 year student)
  • Unity VFX graph & UE5 Niagara
  • World & narrative design

Major soft skills

  • I'll mercilessly kill my darlings when necessary
  • Public speaking / Salesmanship
  • I have a strong eye for detail
  • Setbacks are just an opportunity to learn
  • Not letting problems fester
  • I am extremely ambitious and growth oriented

Reach out!